By Randall Hyde

If you've requested an individual the key to writing effective, well-written software program, the reply that you've most likely gotten is "learn meeting language programming." via studying meeting language programming, you find out how the computer quite operates and that wisdom may help you write larger high-level language code. a grimy little mystery meeting language programmers infrequently admit to, although, is that what you really want to benefit is desktop association, now not meeting language programming. Write nice Code Vol I, the 1st in a sequence from meeting language specialist Randall Hyde, dives correct into computer association with out the additional overhead of studying meeting language programming even as. and because Write nice Code Vol I concentrates at the computer association, no longer meeting language, the reader will study in better intensity these topics which are language-independent and of shock to a excessive point language programmer. Write nice Code Vol i'll aid programmers make wiser offerings with recognize to programming statements and information kinds while writing software program, regardless of which language they use.

Show description

Read Online or Download Write Great Code, Volume 1: Understanding the Machine PDF

Similar programming books

Fonts & Encodings: From Advanced Typography to Unicode and Everything in Between

This reference is an interesting and whole advisor to utilizing fonts and typography on the net and throughout various working structures and alertness software program. Fonts & Encodings indicates you the way to take complete good thing about the exceptional variety of typographic innovations on hand, with complex fabric that covers every thing from designing glyphs to constructing software program that creates and tactics fonts.

Design Patterns in Ruby (Addison-Wesley Professional Ruby Series)

Praise for layout styles in Ruby

"Design styles in Ruby records clever how you can unravel many difficulties that Ruby builders typically come across. Russ Olsen has performed an exceptional activity of choosing vintage styles and augmenting those with more recent styles that experience targeted relevance for Ruby. He sincerely explains every one suggestion, creating a wealth of expertise to be had to Ruby builders for his or her personal day-by-day paintings. "

—Steve Metsker, coping with advisor with Dominion electronic, Inc.

"This ebook presents a superb demonstration of the most important 'Gang of Four' layout styles with no resorting to overly technical factors. Written in an actual, but nearly casual kind, this booklet covers adequate flooring that even these with no past publicity to layout styles will quickly consider convinced making use of them utilizing Ruby. Olsen has performed an excellent activity to make a booklet a few classically 'dry' topic into such an interesting or even sometimes funny learn. "

—Peter Cooper

"This publication renewed my curiosity in figuring out styles after a decade of fine intentions. Russ picked the main priceless styles for Ruby and brought them in an easy and logical demeanour, going past the GoF's styles. This ebook has better my use of Ruby, and inspired me to blow off the dirt overlaying the GoF booklet. "

—Mike Stok

"Design styles in Ruby is a smart method for programmers from statically typed objectoriented languages to profit how layout styles look in a extra dynamic, versatile language like Ruby. "

—Rob Sanheim, Ruby Ninja, Relevance

Most layout trend books are in accordance with C++ and Java. yet Ruby is different—and the language's targeted features make layout styles more uncomplicated to enforce and use. during this booklet, Russ Olsen demonstrates the way to mix Ruby's energy and magnificence with styles, and write extra refined, powerful software program with a ways fewer strains of code.

After reviewing the historical past, recommendations, and targets of layout styles, Olsen deals a brief journey of the Ruby language—enough to permit any skilled software program developer to right away make the most of styles with Ruby. The ebook specifically calls cognizance to Ruby gains that simplify using styles, together with dynamic typing, code closures, and "mixins" for simpler code reuse.

Fourteen of the vintage "Gang of Four" styles are thought of from the Ruby perspective, explaining what difficulties every one trend solves, discussing no matter if conventional implementations make experience within the Ruby setting, and introducing Ruby-specific advancements. You'll observe possibilities to enforce styles in precisely one or traces of code, rather than the perpetually repeated boilerplate that traditional languages frequently require.

Design styles in Ruby additionally identifies cutting edge new styles that experience emerged from the Ruby neighborhood. those comprise how one can create customized gadgets with metaprogramming, in addition to the formidable Rails-based "Convention Over Configuration" development, designed to aid combine whole functions and frameworks.

Engaging, sensible, and available, layout styles in Ruby can assist you construct higher software program whereas making your Ruby programming event extra rewarding.

Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers

constructing C# purposes for iPhone and iPad utilizing MonoTouch indicates you the way to take advantage of your latest C# abilities to put in writing apps for the iPhone and iPad. thankfully, there's MonoTouch, Novell's . web library that permits C# builders to write down C# code that executes in iOS. additionally, MonoTouch lets you deal with all of the detailed features of the iPhone, iPod contact, and iPad. And the large plus: You needn't examine any Objective-C to grasp MonoTouch!

Former Microsoft engineer and released app-store developer Bryan Costanich indicates you the way to take advantage of the instruments you realize to create local apps in iOS utilizing C# and the . web Base type Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll grasp a similar based and wealthy Cocoa atmosphere, yet with out the necessity to study a brand new programming language.  

constructing C# functions for iPhone and iPad utilizing MonoTouch takes you out of your first "Hello, World" instance throughout the significant APIs and contours of iOS. The assurance is accomplished and uses common examples, whole with pattern code you could obtain and reuse to create your individual strong and playful apps.
<h3>What you’ll learn</h3> * tips on how to use your present C# talents to boost purposes at the iPhone and iPad
* Apple's version View Controller (MVC) method
* operating with CocoaTouch’s UIKit to create iOS functions utilizing local controls 
* Device-specific gains, just like the digicam, GPS, and Compass utilizing CoreLocation, the accelerometer, and others
* gaining access to shared assets equivalent to the photographs, contacts, and extra
* the way to persist and retrieve facts utilizing SQLite and . web libraries
* complicated drawing and animation utilizing CoreGraphics and CoreAnimation
* using Apple's Push Notification provider
* the newest online game porting innovations utilizing XNA contact
* how one can combine off-the-shelf Objective-C libraries
<h3>Who this ebook is for</h3>
each . internet and C# developer who has have ever desired to create an program or video game for Apple's App shop.
<h3>Table of Contents</h3><ol> * Getting begun with MonoTouch 
* Our First Application 
* The version, View, Controller method of a number of reveal Applications 
* iPad and common (iPhone/iPad) Applications 
* extra on perspectives and Controllers 
* advent to Controls 
* general Controls
* content material Controls
* operating with Tables
* operating with Keyboards
* Multitasking
* operating with contact
* operating with Shared assets
* consumer and Application Settings
* operating with CoreLocation
* Drawing with CoreGraphics
* center Animation
* Notifications
* operating with information
* Publishing to the App shop
* 3rd get together Libraries
* utilizing Objective-C Libraries and Code 
</ol>

Write Great Code, Volume 1: Understanding the Machine

If you've requested somebody the key to writing effective, well-written software program, the reply that you've most likely gotten is "learn meeting language programming. " via studying meeting language programming, you learn the way the computer particularly operates and that wisdom can help you write higher high-level language code. a filthy little mystery meeting language programmers not often admit to, notwithstanding, is that what you really want to benefit is computing device association, now not meeting language programming. Write nice Code Vol I, the 1st in a chain from meeting language professional Randall Hyde, dives correct into computing device association with no the additional overhead of studying meeting language programming while. and because Write nice Code Vol I concentrates at the desktop association, now not meeting language, the reader will study in higher intensity these matters which are language-independent and of outrage to a excessive point language programmer. Write nice Code Vol i'll aid programmers make wiser offerings with appreciate to programming statements and information varieties whilst writing software program, irrespective of which language they use.

Extra resources for Write Great Code, Volume 1: Understanding the Machine

Sample text

A constructor is defined like a method, except that the method name and return type are reduced to the name of the enclosing type: public class UnitConverter { ... public UnitConverter (int unitRatio) { ratio = unitRatio; } ... } Instance versus static members The data members and function members that operate on the instance of the type are called instance members. The UnitConverter’s Convert method and the int’s ToString method are examples of instance members. By default, members are instance members.

Constructors and instantiation Data is created by instantiating a type. Predefined types can be instantiated simply by using a literal. For example, the following line instantiates two integers (12 and 30), which are used to compute a third instance, x: int x = 12 * 30;The new operator is needed to create a new instance of a custom type. We created and declared an instance of the UnitConverter type with this statement: UnitConverter feetToInchesConverter = new UnitConverter (12);Immediately after the new operator instantiates an object, the object’s constructor is called to perform initialization.

0 reference. Intended Audience This book targets intermediate to advanced audiences. No prior knowledge of C# is required, but some general programming experience is necessary. For the beginner, this book complements, rather than replaces, a tutorial-style introduction to programming. 0. NET Framework fundamentals, memory management, threading, and COM interoperability. We’ve also updated the LINQ chapters to make the examples friendly to both LINQ to SQL and Entity Framework programmers. NET, or WCF.

Download PDF sample

Rated 4.84 of 5 – based on 48 votes