By Bruce Eckel, Chuck Allison
The lengthy awaited sequel to the hugely profitable pondering in C++. extra insurance of complicated issues specialist builders needs to master.
- Emphasis on complicated checking out suggestions to provide optimized errors unfastened code.
- extensive insurance of STL with actual global reusable code examples.
- uncomplicated brief workouts that simplify complicated programming routines.
- either authors are hugely revered and well known.
Read or Download Thinking in C++, Volume 2: Practical Programming (2nd Edition) PDF
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This reference is an interesting and whole advisor to utilizing fonts and typography on the internet and throughout a number of working platforms and alertness software program. Fonts & Encodings indicates you the way to take complete benefit of the really good variety of typographic techniques to be had, with complex fabric that covers every thing from designing glyphs to constructing software program that creates and procedures fonts.
Praise for layout styles in Ruby
"Design styles in Ruby files clever how you can get to the bottom of many difficulties that Ruby builders ordinarily come upon. Russ Olsen has performed an outstanding task of choosing vintage styles and augmenting those with more moderen styles that experience specific relevance for Ruby. He essentially explains each one thought, creating a wealth of expertise to be had to Ruby builders for his or her personal day-by-day paintings. "
—Steve Metsker, dealing with advisor with Dominion electronic, Inc.
"This publication offers a very good demonstration of the main 'Gang of Four' layout styles with no resorting to overly technical reasons. Written in an actual, but virtually casual sort, this e-book covers adequate flooring that even these with out previous publicity to layout styles will quickly believe convinced making use of them utilizing Ruby. Olsen has performed an excellent task to make a publication a few classically 'dry' topic into such a fascinating or even sometimes funny learn. "
"This ebook renewed my curiosity in realizing styles after a decade of fine intentions. Russ picked the main important styles for Ruby and brought them in an easy and logical demeanour, going past the GoF's styles. This publication has enhanced my use of Ruby, and inspired me to blow off the airborne dirt and dust masking the GoF e-book. "
"Design styles in Ruby is a smart manner for programmers from statically typed objectoriented languages to profit how layout styles look in a extra dynamic, versatile language like Ruby. "
—Rob Sanheim, Ruby Ninja, Relevance
Most layout development books are in accordance with C++ and Java. yet Ruby is different—and the language's specific traits make layout styles more straightforward to enforce and use. during this publication, Russ Olsen demonstrates easy methods to mix Ruby's strength and magnificence with styles, and write extra subtle, potent software program with a ways fewer traces of code.
After reviewing the background, recommendations, and pursuits of layout styles, Olsen bargains a brief journey of the Ruby language—enough to permit any skilled software program developer to right away make the most of styles with Ruby. The booklet specifically calls cognizance to Ruby positive aspects that simplify using styles, together with dynamic typing, code closures, and "mixins" for less complicated code reuse.
Fourteen of the vintage "Gang of Four" styles are thought of from the Ruby standpoint, explaining what difficulties every one trend solves, discussing no matter if conventional implementations make feel within the Ruby atmosphere, and introducing Ruby-specific advancements. You'll notice possibilities to enforce styles in precisely one or strains of code, rather than the ceaselessly repeated boilerplate that traditional languages usually require.
Design styles in Ruby additionally identifies leading edge new styles that experience emerged from the Ruby neighborhood. those comprise how one can create customized gadgets with metaprogramming, in addition to the bold Rails-based "Convention Over Configuration" trend, designed to aid combine complete purposes and frameworks.
Engaging, sensible, and available, layout styles in Ruby may also help you construct higher software program whereas making your Ruby programming event extra rewarding.
constructing C# functions for iPhone and iPad utilizing MonoTouch indicates you the way to take advantage of your present C# abilities to write down apps for the iPhone and iPad. thankfully, there's MonoTouch, Novell's . web library that permits C# builders to write down C# code that executes in iOS. in addition, MonoTouch permits you to handle the entire exact services of the iPhone, iPod contact, and iPad. And the massive plus: You needn't research any Objective-C to grasp MonoTouch!
Former Microsoft engineer and released app-store developer Bryan Costanich exhibits you the way to take advantage of the instruments you know to create local apps in iOS utilizing C# and the . internet Base classification Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll grasp a similar stylish and wealthy Cocoa atmosphere, yet with no the necessity to study a brand new programming language.
constructing C# purposes for iPhone and iPad utilizing MonoTouch takes you out of your first "Hello, World" instance throughout the significant APIs and contours of iOS. The insurance is accomplished and uses widespread examples, whole with pattern code you could obtain and reuse to create your individual strong and playful apps.
<h3>What you’ll learn</h3> * tips to use your present C# abilities to improve functions at the iPhone and iPad
* Apple's version View Controller (MVC) technique
* operating with CocoaTouch’s UIKit to create iOS functions utilizing local controls
* Device-specific good points, just like the digicam, GPS, and Compass utilizing CoreLocation, the accelerometer, and others
* getting access to shared assets akin to the pictures, contacts, and extra
* the right way to persist and retrieve info utilizing SQLite and . internet libraries
* complicated drawing and animation utilizing CoreGraphics and CoreAnimation
* using Apple's Push Notification carrier
* the most recent online game porting thoughts utilizing XNA contact
* tips to combine off-the-shelf Objective-C libraries
<h3>Who this ebook is for</h3>
each . internet and C# developer who has have ever desired to create an program or video game for Apple's App shop.
<h3>Table of Contents</h3><ol> * Getting began with MonoTouch
* Our First Application
* The version, View, Controller method of a number of monitor Applications
* iPad and common (iPhone/iPad) Applications
* extra on perspectives and Controllers
* advent to Controls
* common Controls
* content material Controls
* operating with Tables
* operating with Keyboards
* operating with contact
* operating with Shared assets
* person and Application Settings
* operating with CoreLocation
* Drawing with CoreGraphics
* middle Animation
* operating with information
* Publishing to the App shop
* 3rd social gathering Libraries
* utilizing Objective-C Libraries and Code
If you've requested a person the key to writing effective, well-written software program, the reply that you've most likely gotten is "learn meeting language programming. " through studying meeting language programming, you find out how the computing device rather operates and that wisdom may also help you write higher high-level language code. a filthy little mystery meeting language programmers infrequently admit to, even though, is that what you really want to benefit is laptop association, no longer meeting language programming. Write nice Code Vol I, the 1st in a chain from meeting language professional Randall Hyde, dives correct into computer association with out the additional overhead of studying meeting language programming whilst. and because Write nice Code Vol I concentrates at the laptop association, no longer meeting language, the reader will research in larger intensity these topics which are language-independent and of outrage to a excessive point language programmer. Write nice Code Vol i'm going to support programmers make wiser offerings with appreciate to programming statements and knowledge forms while writing software program, regardless of which language they use.
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Additional info for Thinking in C++, Volume 2: Practical Programming (2nd Edition)
Operating on strings If you’ve programmed in C, you are accustomed to the convenience of a large family of functions for writing, searching, rearranging, and copying char arrays. However, there are two unfortunate aspects of the Standard C library functions for handling char arrays. First, there are three loosely organized families of them: the “plain” group, the group that manipulates the characters without respect to case, and the ones which require you to supply a count of the number of characters to be considered in the operation at hand.
Wig Notice that replace( ) expands the array to accommodate the growth of the string due to “replacement” beyond the bounds of the existing array. Simple character replacement using the STL replace( ) algorithm You may have been hunting through this chapter trying to do something relatively simple like replace all the instances of one character with a different character. Upon finding the above section on replacing, you thought you found the answer but then you started seeing groups of characters and counts and other things that looked a bit too complex.
Toupper(*p2)) // Report which was lexically greater: return (toupper(*p1)