By Paul Hudak

Useful programming is a mode of programming that emphasizes using services (in distinction to object-oriented programming, which emphasizes using objects). It has turn into well known lately due to its simplicity, conciseness, and readability. This ebook teaches sensible programming as a manner of pondering and challenge fixing, utilizing Haskell, the most well-liked in basic terms sensible language. instead of utilizing the normal (boring) mathematical examples in general present in different programming language textbooks, the writer makes use of examples drawn from multimedia purposes, together with pics, animation, and laptop tune, therefore profitable the reader with operating courses for inherently extra fascinating purposes. aimed toward either starting and complicated programmers, this instructional starts off with a steady advent to sensible programming and strikes quickly directly to extra complicated subject matters. information about progamming in Haskell are offered in packing containers during the textual content to allow them to be simply chanced on and pointed out.

Show description

Read Online or Download The Haskell School of Expression: Learning Functional Programming through Multimedia PDF

Best programming books

Fonts & Encodings: From Advanced Typography to Unicode and Everything in Between

This reference is an interesting and whole consultant to utilizing fonts and typography on the net and throughout a number of working platforms and alertness software program. Fonts & Encodings indicates you ways to take complete good thing about the superb variety of typographic ideas on hand, with complex fabric that covers every little thing from designing glyphs to constructing software program that creates and tactics fonts.

Design Patterns in Ruby (Addison-Wesley Professional Ruby Series)

Praise for layout styles in Ruby

"Design styles in Ruby records clever how you can get to the bottom of many difficulties that Ruby builders typically stumble upon. Russ Olsen has performed a superb task of choosing vintage styles and augmenting those with more moderen styles that experience designated relevance for Ruby. He basically explains every one thought, creating a wealth of expertise to be had to Ruby builders for his or her personal day-by-day paintings. "

—Steve Metsker, dealing with advisor with Dominion electronic, Inc.

"This publication offers a good demonstration of the major 'Gang of Four' layout styles with no resorting to overly technical reasons. Written in an actual, but nearly casual sort, this publication covers sufficient floor that even these with out earlier publicity to layout styles will quickly suppose convinced utilizing them utilizing Ruby. Olsen has performed a good task to make a ebook a few classically 'dry' topic into such an interesting or even sometimes funny learn. "

—Peter Cooper

"This ebook renewed my curiosity in knowing styles after a decade of excellent intentions. Russ picked the main helpful styles for Ruby and brought them in a simple and logical demeanour, going past the GoF's styles. This publication has better my use of Ruby, and inspired me to blow off the dirt protecting the GoF booklet. "

—Mike Stok

"Design styles in Ruby is a brilliant manner for programmers from statically typed objectoriented languages to benefit how layout styles look in a extra dynamic, versatile language like Ruby. "

—Rob Sanheim, Ruby Ninja, Relevance

Most layout trend books are according to C++ and Java. yet Ruby is different—and the language's specified features make layout styles more straightforward to enforce and use. during this ebook, Russ Olsen demonstrates the right way to mix Ruby's energy and style with styles, and write extra refined, potent software program with some distance fewer strains of code.

After reviewing the historical past, strategies, and ambitions of layout styles, Olsen deals a brief journey of the Ruby language—enough to permit any skilled software program developer to instantly make the most of styles with Ruby. The publication particularly calls cognizance to Ruby good points that simplify using styles, together with dynamic typing, code closures, and "mixins" for simpler code reuse.

Fourteen of the vintage "Gang of Four" styles are thought of from the Ruby perspective, explaining what difficulties each one trend solves, discussing even if conventional implementations make feel within the Ruby atmosphere, and introducing Ruby-specific advancements. You'll detect possibilities to enforce styles in precisely one or traces of code, rather than the forever repeated boilerplate that traditional languages usually require.

Design styles in Ruby additionally identifies leading edge new styles that experience emerged from the Ruby neighborhood. those comprise how one can create customized gadgets with metaprogramming, in addition to the formidable Rails-based "Convention Over Configuration" development, designed to aid combine whole purposes and frameworks.

Engaging, functional, and obtainable, layout styles in Ruby can help you construct higher software program whereas making your Ruby programming event extra rewarding.

Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers

constructing C# purposes for iPhone and iPad utilizing MonoTouch indicates you the way to take advantage of your current C# talents to write down apps for the iPhone and iPad. thankfully, there's MonoTouch, Novell's . internet library that permits C# builders to write down C# code that executes in iOS. moreover, MonoTouch lets you tackle the entire certain services of the iPhone, iPod contact, and iPad. And the massive plus: You needn't examine any Objective-C to grasp MonoTouch!

Former Microsoft engineer and released app-store developer Bryan Costanich exhibits you ways to take advantage of the instruments to create local apps in iOS utilizing C# and the . internet Base classification Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll grasp a similar stylish and wealthy Cocoa atmosphere, yet with out the necessity to study a brand new programming language.  

constructing C# purposes for iPhone and iPad utilizing MonoTouch takes you out of your first "Hello, World" instance in the course of the significant APIs and lines of iOS. The insurance is finished and uses common examples, whole with pattern code you could obtain and reuse to create your individual strong and playful apps.
<h3>What you’ll learn</h3> * easy methods to use your present C# talents to boost functions at the iPhone and iPad
* Apple's version View Controller (MVC) technique
* operating with CocoaTouch’s UIKit to create iOS functions utilizing local controls 
* Device-specific gains, just like the digicam, GPS, and Compass utilizing CoreLocation, the accelerometer, and others
* gaining access to shared assets similar to the pictures, contacts, and extra
* how you can persist and retrieve facts utilizing SQLite and . internet libraries
* advanced drawing and animation utilizing CoreGraphics and CoreAnimation
* using Apple's Push Notification carrier
* the newest video game porting ideas utilizing XNA contact
* the way to combine off-the-shelf Objective-C libraries
<h3>Who this publication is for</h3>
each . web and C# developer who has have ever desired to create an program or video game for Apple's App shop.
<h3>Table of Contents</h3><ol> * Getting begun with MonoTouch 
* Our First Application 
* The version, View, Controller method of a number of reveal Applications 
* iPad and common (iPhone/iPad) Applications 
* extra on perspectives and Controllers 
* creation to Controls 
* common Controls
* content material Controls
* operating with Tables
* operating with Keyboards
* Multitasking
* operating with contact
* operating with Shared assets
* person and Application Settings
* operating with CoreLocation
* Drawing with CoreGraphics
* middle Animation
* Notifications
* operating with info
* Publishing to the App shop
* 3rd social gathering Libraries
* utilizing Objective-C Libraries and Code 
</ol>

Write Great Code, Volume 1: Understanding the Machine

If you've requested an individual the key to writing effective, well-written software program, the reply that you've most likely gotten is "learn meeting language programming. " by way of studying meeting language programming, you find out how the desktop quite operates and that wisdom may help you write larger high-level language code. a filthy little mystery meeting language programmers hardly ever admit to, even if, is that what you really want to benefit is laptop association, now not meeting language programming. Write nice Code Vol I, the 1st in a chain from meeting language professional Randall Hyde, dives correct into computer association with out the additional overhead of studying meeting language programming whilst. and because Write nice Code Vol I concentrates at the desktop association, now not meeting language, the reader will study in higher intensity these topics which are language-independent and of outrage to a excessive point language programmer. Write nice Code Vol i'm going to aid programmers make wiser offerings with admire to programming statements and knowledge varieties whilst writing software program, irrespective of which language they use.

Additional resources for The Haskell School of Expression: Learning Functional Programming through Multimedia

Sample text

The type of such a variable is the given phylum. Let X be one of the phyla occurring in the given production. If phylum X occurs only once in the production, then the name X is sufficient to identify that occurrence. If phylum X occurs more than once, then the names X $1 , X $2, etc. identify the different occurrences of X in the production: X$1 denotes the first (leftmost) occurrence of X, X $2 denotes the second occurrence of X, etc. The abbreviation $$ is a synonym for phylum-name. 5. 2, entry declarations are used to establish a linkage between a nontenninal in an abstract syntax tree being edited and the root nontenninal of the parse tree for some input text.

Phylumk ) ; the synthesized attributes of phylum-name, the inherited attributes of phylum \0 ... , phylumk' and the local attributes of the production are termed the production's output attributes. An attribute equation defines the value of an output attribute as a function of other attributes accessible within the production. The attribute equations of the production are grouped within curly braces in a declaration of the form phylum-name : operator-name { output-attribute = expression; output-attribute }; = expression; Any expression can appear on the right-hand side of an attribute equation provided its type matches the type of the given output attribute.

Let h be a hash table of type TABLE[phylum d and let s be a string. Then Lookup(h ,s) returns a value of type phylum 1 that lists, in arbitrary order, all phylum 2 items in h having key s. Lookup(h ,s) lists duplicate values with key s as many times as they occur in h . 3) UnmakeTable. Let h be a hash table of type TABLE[phylumd. Then UnmakeTable(h) returns a value of type phylum 1 that lists, in arbitrary order, all items contained in h. UnmakeTable(h) lists duplicate values as many times as they occur in h .

Download PDF sample

Rated 4.11 of 5 – based on 36 votes