By Shaun Ross Mitchell

Discover the right way to leverage the ability of SDL 2.0 to create notable video games in C++.


• Create 2nd reusable video games utilizing the recent SDL 2.0 and C++ frameworks;
• develop into expert in dashing up improvement time;
• Create fully-featured video games with C++ which come with a platform video game and a 2nd facet scrolling shooter;
• an attractive and based advisor to strengthen your individual game.

In Detail

SDL 2.0 is the newest free up of the preferred basic DirectMedia Layer API, that's designed to make lifestyles more uncomplicated for C++ builders, permitting you easy low-level entry to numerous multiplatform audio, pictures, and enter devices.

SDL video game Development courses you thru growing your first 2nd online game utilizing SDL and C++. It takes a transparent and functional method of SDL video game improvement, making sure that the point of interest continues to be on developing amazing games.

Starting with the install and setup of SDL, you'll speedy familiarize yourself with necessary SDL beneficial properties, overlaying sprites, kingdom administration, and OOP, resulting in a reusable framework that's extendable in your personal games.

SDL video game Development culminates within the improvement of 2 interesting motion video games that make the most of the created framework in addition to tips on how to enhance the framework.

What you are going to examine from this book

• attract SDL and construct the SDL_image extension;
• boost reusable classes;
• become familiar with video game similar object-oriented programming;
• combine various person inputs into your video games, corresponding to joysticks or keyboards;
• Use factories that allow us to create items dynamically at runtime;
• Create 2nd maps by utilizing tiles;
• simply follow the framework to diversified online game genres;
• comprehend the scrolling of a tile map utilizing the placement of the participant and collision detection.


Written as a pragmatic and fascinating instructional, SDL video game Development publications you thru the advance of your individual framework and the construction of 2 interesting, fully-featured games.

Who this booklet is written for

SDL video game Development is geared toward C++ builders who are looking to study the basics of SDL for cross-platform video game development.

This isn't a beginner's consultant to C++, so a superb wisdom of C++ and item orientated programming is a needs to.

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Additional resources for SDL Game Development

Sample text

Many design patterns produce designs in which you can introduce customized functionality just by defining one subclass and composing its instances with existing ones. Design patterns: Bridge (151), Chain of Responsibility (223), Composite (163), Decorator (175), Observer (293), Strategy (315). 8. Inability to alter classes conveniently. Sometimes you have to modify a class that can't be modified conveniently. Perhaps you need the source code and don't have it (as may be the case with a commercial class library).

For example, ScrollBar might have MotifScrollBar and PMScrollBar subclasses that implement Motif and Presentation Manager-style scroll bars, respectively. Lexi must distinguish between widget glyphs for different look-and-feel styles. ). It's clear that Lexi's implementation can't do this directly, say, using a constructor call in C++. That would hardcode the button of a particular style, making it impossible to select the style at run-time. We'd also have to track down and change every such constructor call to port Lexi to another platform.

Here, new functionality is obtained by assembling or composing objects to get more complex functionality. Object composition requires that the objects being composed have well-defined interfaces. This style of reuse is called black-box reuse, because no internal details of objects are visible. " Inheritance and composition each have their advantages and disadvantages. Class inheritance is defined statically at compile-time and is straightforward to use, since it's supported directly by the programming language.

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