By David Walliams

A hilarious and relocating tale of previous age, event, stolen jewels and swimming the Thames, from David Walliams, no 1 bestseller and quickest turning out to be children's writer within the state.
"I totally love David Walliams's books. In a number of extra years they are going to turn into classics." – Sue Townsend, writer of Adrian Mole
Our hero Ben is bored past trust after he's made to stick at his grandma's apartment. She's the boringest grandma ever: all she desires to do is to play Scrabble, and consume cabbage soup. yet there are issues Ben doesn't learn about his grandma. 1) She used to be a world jewel thief. 2) All her existence, she has been plotting to scouse borrow the Crown Jewels, and now she wishes Ben's help…

About the Author-

Matt Lucas and David Walliams met in 1990 on the nationwide adolescence Theatre and have been introduced jointly by means of their shared love of Reeves and Mortimer. they've got either starred in a variety of television and level productions. Matt and David have written 3 bestselling sequence of Little Britain, and raised million kilos for comedian aid with a constrained variation DVD. lately they played a checklist breaking run in their reside express on the Hammersmith Apollo and feature played to over 650,000 humans within the UK.

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Sample text

As you watch they move faster and faster, blending into a blur so that you seem to be surrounded by a circular wall. You try to step back out of the mist, but cannot: it moves with you now and thickens, so that you can no longer see the revolving stones. 106 That's a relief - it's empty. At least empty of You are finding it difficult to breathe and your limbs begin to feel as heavy as lead. You no longer 108-109 want to Move out of the mist: any movement now is just too much effort. You feel your eyes drooping.

Return to 20 and decide what to do from there. 64 Climbing down, are you? Better check to make sure you don't slip and break your neck. Roll two dice. Score 4 or below and go to 45. Score 5 or more and turn to 37. 65 The tunnel, which runs east/west ends in a blank wall to the west and a crossroads to the east at 44. 66 Roll two dice to determine how many LIFE POINTS you have lost falling down this stupid pit. If the result kills you, go to 14. 67-70 If not, you can climb back up to 86 and proceed from there.

Swiftly, you grab EJ, who has spent the last few moments quivering blade first in the ground. Bravely you turn to face the dreaded Wyrm. Which has, however, lost an awful lot of LIFE POINTS already on account of seeing its reflection in the shield. It has, in fact, only 40 LIFE POINTS left and is so weakened it can only bite at +2 damage, while needing 6 or better to bite at all. Should the weakened Wyrm still manage to slaughter you, go to 14. Should you be victorious, turn to 92. 77 The passage runs south-east to 97 and forks northwest to 83, north-east to 93.

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