By Bryan Costanich

Developing C# purposes for iPhone and iPad utilizing MonoTouch exhibits you the way to exploit your present C# abilities to write down apps for the iPhone and iPad. thankfully, there's MonoTouch, Novell's .NET library that permits C# builders to write down C# code that executes in iOS. in addition, MonoTouch helps you to handle all of the particular services of the iPhone, iPod contact, and iPad. And the massive plus: You needn't examine any Objective-C to grasp MonoTouch!

Former Microsoft engineer and released app-store developer Bryan Costanich indicates you ways to take advantage of the instruments to create local apps in iOS utilizing C# and the .NET Base classification Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll grasp an analogous based and wealthy Cocoa atmosphere, yet with no the necessity to research a brand new programming language. 

Developing C# purposes for iPhone and iPad utilizing MonoTouch takes you out of your first "Hello, World" instance in the course of the significant APIs and lines of iOS. The insurance is finished and uses common examples, whole with pattern code you could obtain and reuse to create your individual robust and playful apps.
<h3>What you’ll learn</h3> * tips to use your existing C# abilities to boost purposes at the iPhone and iPad
* Apple's version View Controller (MVC) method
* operating with CocoaTouch’s UIKit to create iOS purposes utilizing local controls 
* Device-specific beneficial properties, just like the digital camera, GPS, and Compass utilizing CoreLocation, the accelerometer, and others
* gaining access to shared assets corresponding to the photographs, contacts, and extra
* how one can persist and retrieve info utilizing SQLite and .NET libraries
* advanced drawing and animation utilizing CoreGraphics and CoreAnimation
* using Apple's Push Notification carrier
* the newest online game porting options utilizing XNA contact
* the way to combine off-the-shelf Objective-C libraries
<h3>Who this e-book is for</h3>
each .NET and C# developer who has have ever desired to create an software or online game for Apple's App shop.
<h3>Table of Contents</h3><ol> * Getting all started with MonoTouch 
* Our First Application 
* The version, View, Controller method of a number of display Applications 
* iPad and common (iPhone/iPad) Applications 
* extra on perspectives and Controllers 
* advent to Controls 
* regular Controls
* content material Controls
* operating with Tables
* operating with Keyboards
* Multitasking
* operating with contact
* operating with Shared assets
* consumer and Application Settings
* operating with CoreLocation
* Drawing with CoreGraphics
* center Animation
* Notifications
* operating with info
* Publishing to the App shop
* 3rd occasion Libraries
* utilizing Objective-C Libraries and Code 
</ol>

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Former Microsoft engineer and released app-store developer Bryan Costanich indicates you ways to exploit the instruments you understand to create local apps in iOS utilizing C# and the . web Base classification Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll grasp a similar based and wealthy Cocoa setting, yet with out the necessity to research a brand new programming language.  

constructing C# purposes for iPhone and iPad utilizing MonoTouch takes you out of your first "Hello, World" instance in the course of the significant APIs and contours of iOS. The assurance is finished and uses common examples, entire with pattern code you could obtain and reuse to create your individual robust and playful apps.
<h3>What you’ll learn</h3> * the way to use your current C# talents to improve functions at the iPhone and iPad
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* operating with CocoaTouch’s UIKit to create iOS purposes utilizing local controls 
* Device-specific good points, just like the digital camera, GPS, and Compass utilizing CoreLocation, the accelerometer, and others
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<h3>Table of Contents</h3><ol> * Getting all started with MonoTouch 
* Our First Application 
* The version, View, Controller method of a number of display Applications 
* iPad and common (iPhone/iPad) Applications 
* extra on perspectives and Controllers 
* advent to Controls 
* common Controls
* content material Controls
* operating with Tables
* operating with Keyboards
* Multitasking
* operating with contact
* operating with Shared assets
* consumer and Application Settings
* operating with CoreLocation
* Drawing with CoreGraphics
* center Animation
* Notifications
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Extra info for Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers

Example text

NOTE: If you want to debug your application in the iPhone 4G Simulator with Retina Display, you must first launch the iOS Simulator and then choose Device : iPhone (Retina) from the Hardware menu. 3 and run/debug it. If you don’t change the device in the iOS simulator first, it will simulate the iPhone 3G, rather than the iPhone 4G. This is an Apple strangeness and also happens if you’re developing in Xcode. Application Name and Icons The last thing I want to cover in this chapter is how to specify your application name and icons.

61 62 CHAPTER 4: iPad and Universal (iPhone/iPad) Applications Figure 4–2. Build settings for an iPad-only application It also sets the Main interface file setting, which contains your Window. 2. However, if the Target devices setting is set to either iPhone or iPad only, the only interface file setting that is used is Main interface file. If you’re building a universal (iPhone and iPad) application, then the Main interface file setting will be used for the iPhone application, and the iPad interface file setting will be used for the iPad application.

Figure 2–23. Action buttons added to the main window CHAPTER 2: Our First Application 3. Actions are added in the same place outlets are: in the Library window, make sure you have your AppDelegate selected, and down below select the Actions tab instead of the Outlets tab. Create a new action called actnButtonClick. Your Library window should look something like Figure 2–24. Figure 2–24. Action actnButtonClick added IB automatically appends a colon to the end of your action name. You can ignore this, it’s an Objective-C thing, but our action will work just the same.

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