By S&S Staff, Guy Davis, Ron Spencer, Steve Ellis

CREATURE assortment the following There Be MONSTERS! From the terrible Wrack Dragons to the intoxicating Brewer Gnomes, from the collossal Mithril Golem to the tiny Bottle Imp; here's a host of recent creatures to be used on your third variation crusade. suitable WITH third version principles. Sword and Sorcery books are released below the Open Gaming License and are a hundred% suitable with third variation ideas and the D20 method. this can be a hardcover booklet with over 2 hundred fresh monsters that upload distinct demanding situations for your third variation crusade. this can be a 224 web page hardcover center rulebook to be had as quickly as October 6, 2000!

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Additional info for Creature Collection 1: Core Rulebook (Sword and Sorcery)

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If it's organic, a cathedral beetle can probably eat it, be it flesh, wood or bone. They are content to remain in an area as long as there's food, but their lack of intelligence makes them prone to overeat a region's organic life. When out of food, they take to the air clumsily, migrating to more promising regions — including pasturelands and fields. 34 Combat The cathedral beetle, like other beetles, has mandibles with tremendous crushing power. If it perceives a foe as edible — that is, smelling more of flesh or vegetable matter than of metal or stone (which may rule out heavily armored foes) — it usually tries to bowl them over with a bull rush, pin them with its weight and begin eating them.

24 (-1 size, +1 Dex, +14 natural) 8 tentacles +9 melee; squeeze +9 tentacle 1d6+3; squeeze 1d6+3 5 ft. by 10 ft/5 ft. Ink, sticky grasp, spells None Fort +5, Ref +3, Will +8 Str 17, Dex 12, Con 16, Int 14, Wis 17, Cha 13 Diplomacy +8, Hide +3, Innuendo +5, Intimidate +3, Knowledge (arcana) +10, Listen +7, Scrying +6, Spellcraft +5, Spot +2, Use Magic Device +3 Blind-Fight, Forge Ring, Craft Rod, Enlarge Spell, Leadership, Maximize Spell Undersea, seashore Solitary 5 Triple Standard Always lawful evil 8-10 HD (Large), 11-14 HD (Huge) Most wield scepters or other wands of office salvaged from wreckage, and these can include swords and elaborately carved wooden legs — anything striking.

Vulnerabilities (Ex): As they are cursed by the gods, celestians do not receive their spell resistance against clerical magic (but they do against druidic or arcane magic). Furthermore, for all their fury, they fear being cursed by the gods again and do not seek to draw their attention. Therefore, celestians may be turned or destroyed by clerics of any alignment (they may not be rebuked or commanded however, so even evil or neutral clerics still turn or destroy celestians). Note that this does not mean the celestians are undead, they are simply vulnerable to turning as though they were undead.

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