Learning Facebook Application Development: A step-by-step by Hasin Hayder, Mark Alexander Bain

By Hasin Hayder, Mark Alexander Bain

In Detail

Using fb purposes, builders can upload customized good points to at least one of the most well-liked web pages on this planet. fb is the largest social community between students, and is gaining flooring between execs too. fb functions enable you upload new methods for clients to have interaction with one another utilizing Facebook.

Facebook purposes are written in a server-side language, and hosted at the program developer's personal server. They interface with fb, in order that they seem to clients to join fb itself.

This e-book exhibits Hypertext Preprocessor builders the way to speedy start development robust fb purposes, easy methods to paintings with facts kept in fb, together with photographs, and the way to address multimedia and different customized information inside of fb applications.

The publication covers the right way to ship notifications and invites from inside an software, replace a user's profile, create program keep an eye on panels for clients, and lots more and plenty more.

What you are going to research from this book?
• study fb program improvement via step by step examples.
• construct data-driven fb functions, paintings with buddies lists, picture galleries, multimedia, and more.
• paintings with Facebook's protection version to provide functions which are secure and functional.
• converse with clients via newsfeeds, notifications, invites, and messages.
• research the fb Hypertext Preprocessor API, and a number of the markup languages you'll have to construct fb purposes: Mock Ajax, FBML, FBJS (a version of JavaScript in particular for Facebook), and FQL.

Approach

This booklet builds in your wisdom as a personal home page developer to supply a fast paced, step by step educational in development fb functions. The booklet is choked with instance code and demo purposes, that you can see options in motion. alongside the way in which we offer fast references to an important points of the API, so that you can refer again as you increase your personal functions with the book.

Who this publication is written for?

This publication is for PHP5 builders who are looking to create customized fb functions. It assumes no wisdom of the fb API or Platform, yet does suppose that you're a fb consumer.

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Programming for Software Sharing by Gerhard Goos (auth.), D. T. Muxworthy (eds.)

By Gerhard Goos (auth.), D. T. Muxworthy (eds.)

Most laptop clients are conversant in the issues of sharing software program with others, and the move of courses from one computing setting to a different. software program represents an ever-increasing percentage of the price of computing and those expenses are likely to nullify the entire financial merits flowing from the broader availability of inexpensive undefined. Years in the past it used to be was hoping that the common use of high-level programming languages could assist in assuaging the issues of software program creation, through expanding productiveness and by way of making it less complicated for clients with comparable difficulties with a purpose to use an analogous courses, potentially on forms of machines. it's a universal event that during perform this easy optimism has proved to be unfounded. It used to be those issues which led us in 1979 to arrange a two-week direction on "Programming for software program Sharing" on the eu group Joint learn Centre, Ispra institution (Italy), forming a part of the typical sequence of "Ispra Courses". With widespread invited academics, neighborhood contributions and during dialogue classes we tested with an viewers from many nations the issues occupied with the sharing and move of software program, in addition to suggesting methods of overcoming them. In our neighborhood setting we're confronted day-by-day with 3 difficulties either from engagements in software program trade within the scientific-technical box on a Europe-wide or world-wide foundation, and from paintings with programming options and contributions to the overseas standardization process.

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Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D by Erik M. Buck

By Erik M. Buck

<P style="MARGIN: 0px"> Get began speedy with sleek OpenGL ES portraits Programming for iPhone, iPod contact, and iPad
<P style="MARGIN: 0px"> 
<P style="MARGIN: 0px">OpenGL ES know-how underlies the person interface and graphical services of Apple’s iPhone, iPod contact, and iPad–as good as units starting from video-game consoles and aircraft-cockpit monitors to non-Apple smartphones. during this pleasant, thorough advent, Erik M. dollar indicates the best way to take advantage of of  Open GL ES in Apple’s iOS environment.
<P style="MARGIN: 0px"> 
<P style="MARGIN: 0px">This hugely expected name makes a speciality of sleek, effective ways that use the latest models of  OpenGL ES, supporting you keep away from the inappropriate, out of date, and deceptive concepts that muddle the web. dollar embraces Objective-C and Cocoa contact, exhibiting the best way to leverage Apple’s robust, based GLKit framework to maximise your productiveness, in achieving tight platform integration, and carry enormously polished apps.
<P style="MARGIN: 0px"> 
<P style="MARGIN: 0px">If you’ve written C or C++ code and know  object-oriented programming fundamentals, this title  brings jointly every little thing you must fully  grasp OpenGL ES photographs for iOS–including  downloadable examples in particular designed to  jumpstart your individual projects.
<P style="MARGIN: 0px"> 
<P style="MARGIN: 0px"> Coverage includes
<P style="MARGIN: 0px"> 
<P style="MARGIN: 0px">• knowing middle OpenGL ES special effects ideas and iOS portraits architecture
<P style="MARGIN: 0px">• Integrating Cocoa contact with OpenGL ES to leverage the facility of Apple’s platform
<P style="MARGIN: 0px">• growing textures from begin to end: opacity, mixing, multi-texturing, and compression
<P style="MARGIN: 0px">• Simulating ambient, diffuse, and specular light
<P style="MARGIN: 0px">• utilizing modifications to render 3D geometric gadgets from any aspect of view
<P style="MARGIN: 0px">• Animating scenes by means of controlling time via software logic
<P style="MARGIN: 0px">• Partitioning info to attract expansive open air scenes with rolling terrain
<P style="MARGIN: 0px">• Detecting and dealing with consumer interplay with 3D geometry
<P style="MARGIN: 0px">• enforcing lighting tricks starting from skyboxes to debris and billboards
<P style="MARGIN: 0px">• Systematically optimizing pics performance
<P style="MARGIN: 0px">• knowing the fundamental linear algebra innovations utilized in laptop graphics
<P style="MARGIN: 0px">• Designing and developing an entire simulation that includes every little thing you’ve learned
<P style="MARGIN: 0px">

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Designing Audio Effect Plug-Ins in C++: With Digital Audio by Will Pirkle

By Will Pirkle

Not only one other theory-heavy electronic sign processing ebook, nor one other boring build-a-generic-database programming publication, Designing Audio influence Plug-Ins in C++ offers every thing you every little thing you want to be aware of to just do that, together with absolutely labored, downloadable code for dozens audio impact plug-ins and virtually offered algorithms. With this publication, you get entry to a significant other web site the place you could obtain the accompanying quick Plug-In improvement software program to bring together and attempt the ebook examples, the entire code examples, and examine pupil plug-ins and educational movies at the improvement software program. commence with an intuitive and functional creation to the electronic sign processing (DSP) thought at the back of audio plug-ins, and fast stream directly to plug-in implementation, learn algorithms on filtering, hold up, reverb, modulated results, dynamics processing, and extra. you'll then have the capacity to layout and enforce your individual detailed plug-ins on any platform and inside of such a lot any host program.

Readers are anticipated to have a few wisdom of C++, and highschool math.

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Coders at Work: Reflections on the Craft of Programming by Peter Seibel

By Peter Seibel

Peter Seibel interviews 15 of the main attention-grabbing machine programmers alive at the present time in Coders at Work, providing a companion quantity to Apress’s hugely acclaimed best-seller Founders at Work by way of Jessica Livingston. because the phrases “at work” recommend, Peter Seibel makes a speciality of how his interviewees take on the daily paintings of programming, whereas revealing even more, like how they turned nice programmers, how they realize programming expertise in others, and what different types of difficulties they locate so much interesting.

Hundreds of individuals have advised names of programmers to interview at the Coders at Work site: www.codersatwork.com. the total checklist was once 284 names. Having digested everyone’s suggestions, we chosen 15 parents who’ve been variety adequate to comply with be interviewed:
* Frances Allen: Pioneer in optimizing compilers, first girl to win the Turing Award (2006) and primary girl IBM fellow
* Joe Armstrong: Inventor of Erlang
* Joshua Bloch: writer of the Java collections framework, now at Google
* Bernie Cosell: one of many major software program men in the back of the unique ARPANET IMPs and a grasp debugger
* Douglas Crockford: JSON founder, JavaScript architect at Yahoo!
* L. Peter Deutsch: writer of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1
* Brendan Eich: Inventor of JavaScript, CTO of the Mozilla company
* Brad Fitzpatrick: author of LiveJournal, OpenID, memcached, and Perlbal
* Dan Ingalls: Smalltalk implementor and dressmaker
* Simon Peyton Jones: Coinventor of Haskell and lead clothier of Glasgow Haskell Compiler
* Donald Knuth: writer of The artwork of laptop Programming and author of TeX
* Peter Norvig: Director of study at Google and writer of the normal textual content on AI
* man Steele: Coinventor of Scheme and a part of the typical Lisp Gang of 5, presently engaged on citadel
* Ken Thompson: Inventor of UNIX
* Jamie Zawinski: writer of XEmacs and early Netscape/Mozilla hacker
<h3>What you’ll learn</h3>How the easiest programmers on the earth do their jobs! <h3>Who this booklet is for</h3>
Programmers drawn to the perspective of leaders within the box. Programmers trying to find techniques that paintings for a few of these striking programmers.
<h3>Table of Contents</h3><ol> * Jamie Zawinski
* Brad Fitzpatrick
* Douglas Crockford
* Brendan Eich
* Joshua Bloch
* Joe Armstrong
* Simon Peyton Jones
* Peter Norvig
* man Steele
* Dan Ingalls
* L Peter Deutsch
* Ken Thompson
* Fran Allen
* Bernie Cosell
* Donald Knuth
</ol>

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Advanced Programming Environments: Proceedings of an by Svein O. Hallsteinsen (auth.), Reidar Conradi, Tor M.

By Svein O. Hallsteinsen (auth.), Reidar Conradi, Tor M. Didriksen, Dag H. Wanvik (eds.)

This e-book offers the revised model of 7 tutorials given on the NETWORKING 2002 convention in Pisa, Italy in might 2002. the teachers current a coherent view of the middle matters within the following components: - peer-to-peer computing and communications - cellular computing middleware - community safety within the multicast framework - categorizing computing resources in accordance with communique styles - comments on ad-hoc networking - communique via digital applied sciences - optical networks

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Objective-C Quick Syntax Reference by Matthew Campbell

By Matthew Campbell

The Objective-C fast Syntax Reference is a condensed code and syntax connection with the preferred Objective-C programming language, that's the center language in the back of the APIs present in the Apple iOS and Mac OS SDKs. It provides the basic Objective-C syntax in a well-organized layout that may be used as a convenient reference.

You won’t locate any technical jargon, bloated samples, drawn out heritage classes, or witty tales during this publication. What you'll find is a language reference that's concise, to the purpose and hugely available. The e-book is filled with valuable details and is a must have for any Objective-C programmer.

In the Objective-C quickly Syntax Reference, you are going to find:
* A concise connection with the Objective-C language syntax.
* brief, easy, and centred code examples.
* A good laid out desk of contents and a entire index permitting effortless evaluation.

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Programming Multi-Agent Systems: 7th International Workshop, by Munindar P. Singh, Amit K. Chopra (auth.), Lars Braubach,

By Munindar P. Singh, Amit K. Chopra (auth.), Lars Braubach, Jean-Pierre Briot, John Thangarajah (eds.)

The earliest paintings on brokers can be traced no less than to the ?rst conceptualization of the actor version by means of Carl Hewitt. In a paper in an AI convention within the early Seventies, Hewitt defined actors as entities with wisdom and targets. study on actors persevered to target AI with the advance of the Sprites version during which a monotonically starting to be wisdom base may be accessed by way of actors (inspired through what Hewitt referred to as “the Scienti?c Computing Metaphor”). within the late1970sandwellinto 1980s,controversyragedinAIbetweenthosearguingfor declarative languages and people arguing for procedural ones. Actor researchers stood at the part of a procedural view of data, arguing for an open s- tems point of view instead of the closed international speculation beneficial for a logical, declarativeview. within the open systemsview,agentshad armslength relationships and will no longer be anticipated to shop constant proof, nor might the knowledge in a method be thought of whole (the “negation as failure” model). next paintings on actors, together with my very own, interested in utilizing actors for normal goal concurrent and disbursed programming. within the overdue Nineteen Eighties, a few actor languages and frameworks have been outfitted. those incorporated Act++ (in C++) by way of Dennis Kafura and Actalk (in Smalltalk) via Jean-Pierre Briot. lately, using the Actor version, in a variety of guises, has proliferated as new parallel and disbursed computing systems and purposes became common:clusters,Webservices,P2Pnetworks,clientprogrammingonmulticore processors, and cloud computing.

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Learning Unreal Engine iOS Game Development by Muhammad A. Moniem

By Muhammad A. Moniem

Unreal® Engine four has continuously been the easiest dimension for criteria. With all its instruments and gear, video game builders and architects can achieve a brand new point of productiveness for his or her video games with the bottom fee ever.

Learning Unreal® Engine iOS video game improvement teaches you the fundamentals of iOS online game improvement utilizing Unreal® Engine four. you can find the way to construct an attractive Unreal iOS online game, easy methods to generate profit, and the way to optimize video game functionality utilizing the instruments and functionalities the Engine presents. to start, you'll begin via getting ready the mandatory documents for an iOS online game utilizing the developer's portal. subsequent, you'll plow through paying for, fitting, and construction video game components for various video game kinds, picked from the chart of the most recent trending video games. by means of the tip of the publication, it is possible for you to so as to add social and monetization functionalities for your video game and post it for evaluate to the app shop.

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