By Frank Luna, Susan Nguyen

Show description

Read Online or Download C++ Programming for Game Developers, Module II (Textbook) PDF

Similar programming books

Fonts & Encodings: From Advanced Typography to Unicode and Everything in Between

This reference is an interesting and whole consultant to utilizing fonts and typography on the internet and throughout a number of working platforms and alertness software program. Fonts & Encodings exhibits you the way to take complete good thing about the fantastic variety of typographic ideas to be had, with complex fabric that covers every thing from designing glyphs to constructing software program that creates and procedures fonts.

Design Patterns in Ruby (Addison-Wesley Professional Ruby Series)

Praise for layout styles in Ruby

"Design styles in Ruby records clever how one can unravel many difficulties that Ruby builders often stumble upon. Russ Olsen has performed a very good task of choosing vintage styles and augmenting those with more recent styles that experience targeted relevance for Ruby. He essentially explains every one suggestion, creating a wealth of expertise to be had to Ruby builders for his or her personal day-by-day paintings. "

—Steve Metsker, coping with advisor with Dominion electronic, Inc.

"This e-book presents a very good demonstration of the foremost 'Gang of Four' layout styles with no resorting to overly technical motives. Written in an exact, but nearly casual type, this publication covers sufficient flooring that even these with no past publicity to layout styles will quickly believe convinced making use of them utilizing Ruby. Olsen has performed an outstanding task to make a publication a few classically 'dry' topic into such a fascinating or even sometimes funny learn. "

—Peter Cooper

"This booklet renewed my curiosity in realizing styles after a decade of excellent intentions. Russ picked the main beneficial styles for Ruby and brought them in a simple and logical demeanour, going past the GoF's styles. This booklet has stronger my use of Ruby, and inspired me to blow off the dirt masking the GoF publication. "

—Mike Stok

"Design styles in Ruby is a brilliant means for programmers from statically typed objectoriented languages to benefit how layout styles seem in a extra dynamic, versatile language like Ruby. "

—Rob Sanheim, Ruby Ninja, Relevance

Most layout trend books are in line with C++ and Java. yet Ruby is different—and the language's distinct traits make layout styles more straightforward to enforce and use. during this booklet, Russ Olsen demonstrates the right way to mix Ruby's strength and magnificence with styles, and write extra refined, powerful software program with a ways fewer strains of code.

After reviewing the historical past, strategies, and pursuits of layout styles, Olsen deals a short travel of the Ruby language—enough to permit any skilled software program developer to right away make the most of styles with Ruby. The e-book in particular calls cognizance to Ruby positive aspects that simplify using styles, together with dynamic typing, code closures, and "mixins" for simpler code reuse.

Fourteen of the vintage "Gang of Four" styles are thought of from the Ruby perspective, explaining what difficulties every one trend solves, discussing no matter if conventional implementations make experience within the Ruby setting, and introducing Ruby-specific advancements. You'll detect possibilities to enforce styles in exactly one or strains of code, rather than the forever repeated boilerplate that traditional languages usually require.

Design styles in Ruby additionally identifies leading edge new styles that experience emerged from the Ruby group. those contain how one can create customized items with metaprogramming, in addition to the formidable Rails-based "Convention Over Configuration" development, designed to aid combine whole functions and frameworks.

Engaging, useful, and available, layout styles in Ruby may help you construct higher software program whereas making your Ruby programming adventure extra rewarding.

Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers

constructing C# functions for iPhone and iPad utilizing MonoTouch exhibits you ways to exploit your current C# talents to write down apps for the iPhone and iPad. thankfully, there's MonoTouch, Novell's . internet library that enables C# builders to jot down C# code that executes in iOS. in addition, MonoTouch permits you to handle the entire precise services of the iPhone, iPod contact, and iPad. And the large plus: You needn't research any Objective-C to grasp MonoTouch!

Former Microsoft engineer and released app-store developer Bryan Costanich indicates you the way to exploit the instruments to create local apps in iOS utilizing C# and the . web Base category Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll grasp a similar based and wealthy Cocoa surroundings, yet with no the necessity to study a brand new programming language.  

constructing C# functions for iPhone and iPad utilizing MonoTouch takes you out of your first "Hello, World" instance throughout the significant APIs and lines of iOS. The insurance is entire and uses common examples, entire with pattern code you could obtain and reuse to create your individual robust and playful apps.
<h3>What you’ll learn</h3> * tips on how to use your latest C# abilities to boost purposes at the iPhone and iPad
* Apple's version View Controller (MVC) technique
* operating with CocoaTouch’s UIKit to create iOS functions utilizing local controls 
* Device-specific gains, just like the digital camera, GPS, and Compass utilizing CoreLocation, the accelerometer, and others
* having access to shared assets similar to the photographs, contacts, and extra
* tips to persist and retrieve facts utilizing SQLite and . web libraries
* complicated drawing and animation utilizing CoreGraphics and CoreAnimation
* using Apple's Push Notification carrier
* the newest online game porting suggestions utilizing XNA contact
* how you can combine off-the-shelf Objective-C libraries
<h3>Who this e-book is for</h3>
each . web and C# developer who has have ever desired to create an program or online game for Apple's App shop.
<h3>Table of Contents</h3><ol> * Getting all started with MonoTouch 
* Our First Application 
* The version, View, Controller method of a number of display Applications 
* iPad and common (iPhone/iPad) Applications 
* extra on perspectives and Controllers 
* advent to Controls 
* average Controls
* content material Controls
* operating with Tables
* operating with Keyboards
* Multitasking
* operating with contact
* operating with Shared assets
* consumer and Application Settings
* operating with CoreLocation
* Drawing with CoreGraphics
* center Animation
* Notifications
* operating with info
* Publishing to the App shop
* 3rd occasion Libraries
* utilizing Objective-C Libraries and Code 
</ol>

Write Great Code, Volume 1: Understanding the Machine

If you've requested an individual the key to writing effective, well-written software program, the reply that you've most likely gotten is "learn meeting language programming. " through studying meeting language programming, you find out how the desktop quite operates and that wisdom might help you write greater high-level language code. a grimy little mystery meeting language programmers hardly admit to, despite the fact that, is that what you actually need to profit is laptop association, no longer meeting language programming. Write nice Code Vol I, the 1st in a chain from meeting language specialist Randall Hyde, dives correct into computer association with out the additional overhead of studying meeting language programming whilst. and because Write nice Code Vol I concentrates at the computer association, no longer meeting language, the reader will study in higher intensity these matters which are language-independent and of outrage to a excessive point language programmer. Write nice Code Vol i'm going to aid programmers make wiser offerings with admire to programming statements and knowledge varieties whilst writing software program, irrespective of which language they use.

Additional resources for C++ Programming for Game Developers, Module II (Textbook)

Example text

So we write one in the first column: 101 - 11 -----0 In the second column, we must borrow again yielding: 10 001 - 11 -----10 Example 6: 10110 101 -------? Here the first column must borrow, and then 10 – 1 = 1: 10 10100 101 -------1 In the second column we now have 0 – 0 = 0, in the third column we have 1 – 1 = 0, in the fourth column we have 0 – 0 = 0, and in the fifth column we have 1 – 0 = 1, which gives the answer: 10 10100 101 -------10001 42 Multiplication Multiplying in binary is the same as in decimal; except all of our products have only four possible forms: 0 × 0 , 0 × 1 , 1× 0 , and 1× 1 .

1111 x 11 ------? 10101 x 110 -------? 11001101 + 1 ---------? 2 Hex Arithmetic Perform the following hex arithmetic operations. Use a calculator, such as the Windows calculator program, to check your work. AAA + 555 -----? BB + A4 ----? FEDCA + 1234 ------? 12FE5BA + 45AFCD --------? 57 AAA - 555 -----? BB - A4 ----? FEDCA - 1234 ------? 12FE5BA - 45AFCD --------? AAA x 5 -----? BB x A4 -----? FEDCA x A ------? 12FE5BA x CF --------? 3 Base Conversions For the following conversions, use a calculator, such as the Windows calculator program, to check your work.

One of the reasons we like to work in hex is because we can mentally “visualize” the binary digit layout in hex just as clearly as seeing the actual binary number. In addition, hex has the nice property of being able to describe the same number with a smaller number of digits. That is, big numbers in binary take a lot of digits to describe, so from that standpoint, hex is much more compact. 4 Converting Binary to Hexadecimal Converting from binary to hex is equally easy. Consider the number 111010111110111000 2 .

Download PDF sample

Rated 4.62 of 5 – based on 20 votes