By Jeff Cogswell, D. Ryan Stephens, Christopher Diggins, Jonathan Turkanis

Regardless of its hugely adaptable and versatile nature, C++ can be one of many extra advanced programming languages to benefit. as soon as mastered, in spite of the fact that, it will possibly assist you arrange and method info with extraordinary potency and quickness.

The C++ Cookbook will make your route to mastery a lot shorter. This sensible, problem-solving advisor is perfect if you're an engineer, programmer, or researcher writing an software for one of many legions of systems on which C++ runs. The algorithms supplied in C++ Cookbook will jump-start your improvement through providing you with a few easy development blocks that you simply don't need to improve in your own.

Less an academic than a problem-solver, the ebook addresses some of the most typical difficulties you're most likely encounter--whether you've been programming in C++ for years or you're quite new to the language. listed below are just a few of the time-consuming initiatives this ebook comprises functional options for:
Reading the contents of a directory
Creating a singleton class
Date and time parsing/arithmetic
String and textual content manipulation
Working with files
Parsing XML
Using the normal containers

Typical of O'Reilly's "Cookbook" sequence, C++ Cookbook is written in a simple layout, that includes recipes that comprise challenge statements and code suggestions, and follow to not hypothetical events, yet those who you're prone to come across. a close rationalization then follows every one recipe so that it will express you the way and why the answer works. This question-solution-discussion structure is a confirmed educating procedure, as any fan of the "Cookbook" sequence can attest to. This booklet will movement speedy to the head of your record of crucial C++ references.

Show description

Read or Download C++ Cookbook: Solutions and Examples for C++ Programmers PDF

Best programming books

Fonts & Encodings: From Advanced Typography to Unicode and Everything in Between

This reference is an interesting and entire consultant to utilizing fonts and typography on the internet and throughout numerous working structures and alertness software program. Fonts & Encodings exhibits you ways to take complete benefit of the tremendous variety of typographic concepts on hand, with complex fabric that covers every thing from designing glyphs to constructing software program that creates and tactics fonts.

Design Patterns in Ruby (Addison-Wesley Professional Ruby Series)

Praise for layout styles in Ruby

"Design styles in Ruby files clever how you can get to the bottom of many difficulties that Ruby builders normally stumble upon. Russ Olsen has performed a superb task of choosing vintage styles and augmenting those with more recent styles that experience detailed relevance for Ruby. He essentially explains each one thought, creating a wealth of expertise to be had to Ruby builders for his or her personal day-by-day paintings. "

—Steve Metsker, handling advisor with Dominion electronic, Inc.

"This publication presents a superb demonstration of the major 'Gang of Four' layout styles with no resorting to overly technical motives. Written in an exact, but nearly casual sort, this e-book covers adequate flooring that even these with no past publicity to layout styles will quickly believe convinced utilizing them utilizing Ruby. Olsen has performed an excellent activity to make a publication a couple of classically 'dry' topic into such an interesting or even sometimes funny learn. "

—Peter Cooper

"This e-book renewed my curiosity in realizing styles after a decade of excellent intentions. Russ picked the main worthy styles for Ruby and brought them in an easy and logical demeanour, going past the GoF's styles. This booklet has better my use of Ruby, and inspired me to blow off the airborne dirt and dust overlaying the GoF e-book. "

—Mike Stok

"Design styles in Ruby is a smart approach for programmers from statically typed objectoriented languages to profit how layout styles seem in a extra dynamic, versatile language like Ruby. "

—Rob Sanheim, Ruby Ninja, Relevance

Most layout trend books are in line with C++ and Java. yet Ruby is different—and the language's targeted characteristics make layout styles more uncomplicated to enforce and use. during this e-book, Russ Olsen demonstrates tips to mix Ruby's strength and magnificence with styles, and write extra refined, potent software program with a long way fewer strains of code.

After reviewing the background, strategies, and targets of layout styles, Olsen bargains a brief travel of the Ruby language—enough to permit any skilled software program developer to instantly make the most of styles with Ruby. The e-book specifically calls recognition to Ruby gains that simplify using styles, together with dynamic typing, code closures, and "mixins" for simpler code reuse.

Fourteen of the vintage "Gang of Four" styles are thought of from the Ruby standpoint, explaining what difficulties every one trend solves, discussing no matter if conventional implementations make experience within the Ruby surroundings, and introducing Ruby-specific advancements. You'll detect possibilities to enforce styles in exactly one or strains of code, rather than the without end repeated boilerplate that traditional languages usually require.

Design styles in Ruby additionally identifies cutting edge new styles that experience emerged from the Ruby neighborhood. those comprise how you can create customized gadgets with metaprogramming, in addition to the bold Rails-based "Convention Over Configuration" trend, designed to aid combine whole functions and frameworks.

Engaging, sensible, and available, layout styles in Ruby may help you construct larger software program whereas making your Ruby programming event extra rewarding.

Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers

constructing C# purposes for iPhone and iPad utilizing MonoTouch exhibits you ways to take advantage of your current C# talents to write down apps for the iPhone and iPad. thankfully, there's MonoTouch, Novell's . internet library that enables C# builders to put in writing C# code that executes in iOS. in addition, MonoTouch permits you to deal with all of the specific capabilities of the iPhone, iPod contact, and iPad. And the large plus: You needn't examine any Objective-C to grasp MonoTouch!

Former Microsoft engineer and released app-store developer Bryan Costanich exhibits you ways to exploit the instruments you recognize to create local apps in iOS utilizing C# and the . web Base type Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll grasp an identical based and wealthy Cocoa setting, yet with out the necessity to research a brand new programming language.  

constructing C# functions for iPhone and iPad utilizing MonoTouch takes you out of your first "Hello, World" instance during the significant APIs and contours of iOS. The assurance is finished and uses common examples, entire with pattern code you could obtain and reuse to create your individual strong and playful apps.
<h3>What you’ll learn</h3> * find out how to use your present C# abilities to enhance functions at the iPhone and iPad
* Apple's version View Controller (MVC) technique
* operating with CocoaTouch’s UIKit to create iOS functions utilizing local controls 
* Device-specific positive factors, just like the digicam, GPS, and Compass utilizing CoreLocation, the accelerometer, and others
* getting access to shared assets similar to the pictures, contacts, and extra
* tips on how to persist and retrieve info utilizing SQLite and . internet libraries
* advanced drawing and animation utilizing CoreGraphics and CoreAnimation
* using Apple's Push Notification provider
* the most recent online game porting innovations utilizing XNA contact
* easy methods to combine off-the-shelf Objective-C libraries
<h3>Who this publication is for</h3>
each . web and C# developer who has have ever desired to create an software or video game for Apple's App shop.
<h3>Table of Contents</h3><ol> * Getting begun with MonoTouch 
* Our First Application 
* The version, View, Controller method of a number of reveal Applications 
* iPad and common (iPhone/iPad) Applications 
* extra on perspectives and Controllers 
* creation to Controls 
* usual Controls
* content material Controls
* operating with Tables
* operating with Keyboards
* Multitasking
* operating with contact
* operating with Shared assets
* consumer and Application Settings
* operating with CoreLocation
* Drawing with CoreGraphics
* center Animation
* Notifications
* operating with facts
* Publishing to the App shop
* 3rd occasion Libraries
* utilizing Objective-C Libraries and Code 

Write Great Code, Volume 1: Understanding the Machine

If you've requested an individual the key to writing effective, well-written software program, the reply that you've most likely gotten is "learn meeting language programming. " by means of studying meeting language programming, you learn the way the computing device rather operates and that wisdom can help you write larger high-level language code. a grimy little mystery meeting language programmers hardly ever admit to, even if, is that what you really want to benefit is desktop association, now not meeting language programming. Write nice Code Vol I, the 1st in a sequence from meeting language professional Randall Hyde, dives correct into desktop association with no the additional overhead of studying meeting language programming even as. and because Write nice Code Vol I concentrates at the desktop association, now not meeting language, the reader will examine in larger intensity these topics which are language-independent and of shock to a excessive point language programmer. Write nice Code Vol i'll aid programmers make wiser offerings with recognize to programming statements and knowledge forms while writing software program, regardless of which language they use.

Additional resources for C++ Cookbook: Solutions and Examples for C++ Programmers

Sample text

Several of the options in Table 1-11 help dynamic libraries to be used more effectively at runtime. For example, some Unix linkers should be told to generate position-independent code using the option -fPIC (GCC and Intel for Linux). This option makes it more likely that multiple processes will be able to share a single copy of the dynamic library’s code; on some systems, failing to specify this option can cause a linker error. Similarly, on Windows the GCC linker the option --enable-autoimage-base makes it less likely that the operating system will attempt to load two dynamic libraries at the same location; using this option helps to speed DLL loading.

All rights reserved. Build to build a simple “Hello, World” program, such as the one in Example 1-4. Solution Create a text file named Jamroot in the directory where you wish the executable and any accompanying intermediate files to be created. In the file Jamroot, invoke two rules, as follows. cpp file as a source. Next, invoke the install rule, specifying the executable target name and the location where you want the install directory. Finally, run bjam to build your program. cpp, as shown in Example 1-8.

All rights reserved. jam, with the single line: boost-build boost-build-root ; and place it in the root directory of your project or in any of its parent directories. Build with your source code, since it makes the installation process easier for end users. The sixth step is potentially the most complex, but in practice it is usually simple. jam to consist of a single line of the form: using ; For example, if you use Visual C++, the following will usually suffice: using msvc ; And if you use GCC, you can simply write: using gcc ; Things are slightly more complicated if you have more than one version of a toolset installed, or if your toolset is installed in an unusual location.

Download PDF sample

Rated 4.51 of 5 – based on 29 votes