By Dirk Ifenthaler

The services and probabilities of rising game-based studying applied sciences result in a brand new viewpoint of studying and guideline. This, in flip, necessitates other ways to evaluate the categories of studying that's happening within the digital worlds or casual settings. for that reason, aligning studying and evaluation is the middle for making a favorable and powerful studying surroundings. The edited quantity will disguise the present nation of study, technique, evaluation, and expertise of game-based studying. there'll be contributions from foreign uncommon researchers so as to current leading edge paintings within the parts of academic psychology, academic diagnostics, academic know-how, and studying sciences. The edited quantity can be divided into 4 significant parts.

Show description

Read Online or Download Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives PDF

Similar developmental psychology books

Doing Psychology Critically: Making a Difference in Diverse Settings

How can psychologists contain fresh insights approximately energy, values, and inequality of their paintings? what's the position of social justice within the perform of psychology? during this hugely readable ebook, the authors take on those questions and suggest doable solutions. this can be the 1st e-book to translate into motion the rules of serious psychology.

Conceptual Representation: A Special Issue of Language And Cognitive Processes

Ideas lie on the middle of our psychological existence, assisting a myriad of cognitive features - together with pondering and reasoning, item popularity, reminiscence, and language comprehension and creation. the character of recommendations and their illustration within the brain and mind has been studied from many various views and so offers invaluable possibilities for integrative, interdisciplinary discussions.

Emotional Development: The Organization of Emotional Life in the Early Years

Long ago, researchers have handled the improvement of the feelings and the duty of emotional legislation as separate themes, the previous emphasizing "normative" questions and the latter emphasizing "individual" alterations. in the past, knowing the 1st subject hasn't ever been noticeable as correct for the second one.

Work, Family, Health, and Well-being

Paintings, kinfolk, healthiness, and future health grew out of a convention held in Washington, D. C. in June 2003 on "Workforce/Workplace Mismatch: paintings, kin, health and wellbeing, and health and wellbeing" backed by means of the nationwide Institute of health and wellbeing (NIH). The textual content considers a number of dimensions of healthiness and health for employees and their households, little ones, and groups.

Additional info for Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives

Example text

One distinguishing affordance associated with BrainAge2 is that it provides immediate feedback regarding performance and growth. This feedback comes in the form of scores shown on the screen, successes, rewards, and sound. Each provides a response to user input and offers meaningful cues to the player about how they are performing. Individual performance based on speed and accuracy is recorded and plotted over time. Some form of embedded assessment system is available in many contemporary games, which may take the form of achievements, levels, activity logs, or measurable rewards.

The SLENZ Project for the New Zealand Tertiary Education Commission. Retrieved from Virtual Life Education New Zealand website: January 23rd, 2012. pdf. Sawyer, R. K. (2006). Introduction: The new science of learning. In R. K. ), Cambridge handbook of the learning sciences (pp. 1–16). New York, NY: Cambridge University Press. Schrader, P. G. (2008). Learning in technology: Reconceptualizing immersive environments. AACE Journal, 16(4), 457–475. Schrader, P. , & Lawless, K. A. (2004). The knowledge, attitudes, and behaviors (KAB) approach: How to evaluate performance and learning in complex environments.

Delacruz (2010) noted that the drill and practice tradition continues to be carried on in many current games. Many newer games are rooted in the social cognitive theories of scholars like Vygotsky (1962), according to which learning results from solving problems in collaboration with others. , 2009). Games can log what tools students use and for how long, as well as where they go. , 2011). ). In Simlandia, students need to investigate the spread of disease. Nelson et al. argued that if students go to locations in the town where there are many people, then this may suggest that the latter understand the nature of the disease transmission.

Download PDF sample

Rated 4.48 of 5 – based on 24 votes