By Courtney Summers
The sheriff's son, Kellan Turner, isn't the golden boy each person thinks he's, and Romy gray is aware that for a truth. simply because nobody desires to think a woman from the incorrect part of city, the reality approximately him has rate her everything—friends, kinfolk, and her neighborhood. Branded a liar and bullied relentlessly through a bunch of children she used to hang around with, Romy's in basic terms shelter is the diner the place she works outdoor of city. not anyone is familiar with her identify or her earlier there; she will ultimately be nameless. but if a lady with ties to either Romy and Kellan is going lacking after a celebration, and information of him assaulting one other lady in a city within reach will get out, Romy needs to come to a decision no matter if she desires to struggle or hold the weight of realizing extra women may possibly get harm if she doesn't converse up. no one believed her the 1st time—and they definitely won't now—but the price of her silence can be greater than she will bear.
With a stunning end and writing that might completely knock you out, Courtney Summers' new novel All the Rage examines the disgrace and silence inflicted upon younger ladies in a tradition that refuses to guard them.
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Additional resources for All the Rage
As you watch they move faster and faster, blending into a blur so that you seem to be surrounded by a circular wall. You try to step back out of the mist, but cannot: it moves with you now and thickens, so that you can no longer see the revolving stones. 106 That's a relief - it's empty. At least empty of You are finding it difficult to breathe and your limbs begin to feel as heavy as lead. You no longer 108-109 want to Move out of the mist: any movement now is just too much effort. You feel your eyes drooping.
Return to 20 and decide what to do from there. 64 Climbing down, are you? Better check to make sure you don't slip and break your neck. Roll two dice. Score 4 or below and go to 45. Score 5 or more and turn to 37. 65 The tunnel, which runs east/west ends in a blank wall to the west and a crossroads to the east at 44. 66 Roll two dice to determine how many LIFE POINTS you have lost falling down this stupid pit. If the result kills you, go to 14. 67-70 If not, you can climb back up to 86 and proceed from there.
Swiftly, you grab EJ, who has spent the last few moments quivering blade first in the ground. Bravely you turn to face the dreaded Wyrm. Which has, however, lost an awful lot of LIFE POINTS already on account of seeing its reflection in the shield. It has, in fact, only 40 LIFE POINTS left and is so weakened it can only bite at +2 damage, while needing 6 or better to bite at all. Should the weakened Wyrm still manage to slaughter you, go to 14. Should you be victorious, turn to 92. 77 The passage runs south-east to 97 and forks northwest to 83, north-east to 93.