By Kim Savage
"Statistically talking, women like me don't get back whilst men like Donald Jessup take us."
Julia is familiar with she beat the percentages. She escaped the kidnapper who hunted her within the woods for 2 terrifying nights that she can't absolutely keep in mind. Now it's twelve months later, and a lifeless lady turns up in those self same woods. The poor thoughts resurface, leaving Julia in a stupor at awkward moments-in entrance of lovely Kellan MacDougall, for example.
At least Julia's now not by myself. Her ally, Liv, was once within the woods, too. whilst Julia received stuck, Liv ran away. Is Liv's guilt over leaving Julia the explanation she's ravenous herself? Is hooking up with Shane Cuthbert, an addict with an explosive mood, Liv's approach of punishing herself for now not having Julia's again? because the devastating fact approximately Liv turns into transparent, Julia realizes the single individual she thinks she is aware best-Liv-is the individual she is familiar with least of all. And that when the woods was once only the start.
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Additional resources for After the Woods
As you watch they move faster and faster, blending into a blur so that you seem to be surrounded by a circular wall. You try to step back out of the mist, but cannot: it moves with you now and thickens, so that you can no longer see the revolving stones. 106 That's a relief - it's empty. At least empty of You are finding it difficult to breathe and your limbs begin to feel as heavy as lead. You no longer 108-109 want to Move out of the mist: any movement now is just too much effort. You feel your eyes drooping.
Return to 20 and decide what to do from there. 64 Climbing down, are you? Better check to make sure you don't slip and break your neck. Roll two dice. Score 4 or below and go to 45. Score 5 or more and turn to 37. 65 The tunnel, which runs east/west ends in a blank wall to the west and a crossroads to the east at 44. 66 Roll two dice to determine how many LIFE POINTS you have lost falling down this stupid pit. If the result kills you, go to 14. 67-70 If not, you can climb back up to 86 and proceed from there.
Swiftly, you grab EJ, who has spent the last few moments quivering blade first in the ground. Bravely you turn to face the dreaded Wyrm. Which has, however, lost an awful lot of LIFE POINTS already on account of seeing its reflection in the shield. It has, in fact, only 40 LIFE POINTS left and is so weakened it can only bite at +2 damage, while needing 6 or better to bite at all. Should the weakened Wyrm still manage to slaughter you, go to 14. Should you be victorious, turn to 92. 77 The passage runs south-east to 97 and forks northwest to 83, north-east to 93.