By Svein O. Hallsteinsen (auth.), Reidar Conradi, Tor M. Didriksen, Dag H. Wanvik (eds.)

This e-book offers the revised model of 7 tutorials given on the NETWORKING 2002 convention in Pisa, Italy in might 2002. the teachers current a coherent view of the middle matters within the following components: - peer-to-peer computing and communications - cellular computing middleware - community safety within the multicast framework - categorizing computing resources in accordance with communique styles - comments on ad-hoc networking - communique via digital applied sciences - optical networks

Show description

Read or Download Advanced Programming Environments: Proceedings of an International Workshop Trondheim, Norway, June 16–18, 1986 PDF

Similar programming books

Fonts & Encodings: From Advanced Typography to Unicode and Everything in Between

This reference is an engaging and whole advisor to utilizing fonts and typography on the net and throughout various working structures and alertness software program. Fonts & Encodings indicates you the way to take complete benefit of the excellent variety of typographic techniques to be had, with complicated fabric that covers every thing from designing glyphs to constructing software program that creates and techniques fonts.

Design Patterns in Ruby (Addison-Wesley Professional Ruby Series)

Praise for layout styles in Ruby

"Design styles in Ruby files clever how you can unravel many difficulties that Ruby builders in most cases come across. Russ Olsen has performed a superb task of choosing vintage styles and augmenting those with more moderen styles that experience exact relevance for Ruby. He essentially explains each one notion, creating a wealth of expertise on hand to Ruby builders for his or her personal day-by-day paintings. "

—Steve Metsker, coping with advisor with Dominion electronic, Inc.

"This e-book offers an outstanding demonstration of the major 'Gang of Four' layout styles with out resorting to overly technical reasons. Written in an actual, but virtually casual sort, this e-book covers adequate floor that even these with no previous publicity to layout styles will quickly believe convinced employing them utilizing Ruby. Olsen has performed an exceptional task to make a ebook a couple of classically 'dry' topic into such an attractive or even sometimes funny learn. "

—Peter Cooper

"This e-book renewed my curiosity in realizing styles after a decade of excellent intentions. Russ picked the main valuable styles for Ruby and brought them in an easy and logical demeanour, going past the GoF's styles. This e-book has enhanced my use of Ruby, and inspired me to blow off the airborne dirt and dust overlaying the GoF e-book. "

—Mike Stok

"Design styles in Ruby is a brilliant manner for programmers from statically typed objectoriented languages to benefit how layout styles seem in a extra dynamic, versatile language like Ruby. "

—Rob Sanheim, Ruby Ninja, Relevance

Most layout development books are in keeping with C++ and Java. yet Ruby is different—and the language's distinct characteristics make layout styles more uncomplicated to enforce and use. during this ebook, Russ Olsen demonstrates the best way to mix Ruby's energy and magnificence with styles, and write extra refined, powerful software program with some distance fewer traces of code.

After reviewing the historical past, suggestions, and objectives of layout styles, Olsen bargains a short travel of the Ruby language—enough to permit any skilled software program developer to instantly make the most of styles with Ruby. The booklet in particular calls realization to Ruby positive factors that simplify using styles, together with dynamic typing, code closures, and "mixins" for less complicated code reuse.

Fourteen of the vintage "Gang of Four" styles are thought of from the Ruby perspective, explaining what difficulties each one development solves, discussing even if conventional implementations make experience within the Ruby surroundings, and introducing Ruby-specific advancements. You'll realize possibilities to enforce styles in precisely one or strains of code, rather than the eternally repeated boilerplate that traditional languages usually require.

Design styles in Ruby additionally identifies leading edge new styles that experience emerged from the Ruby neighborhood. those contain how you can create customized items with metaprogramming, in addition to the bold Rails-based "Convention Over Configuration" development, designed to aid combine whole purposes and frameworks.

Engaging, useful, and available, layout styles in Ruby might help you construct greater software program whereas making your Ruby programming adventure extra rewarding.

Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers

constructing C# purposes for iPhone and iPad utilizing MonoTouch indicates you ways to take advantage of your present C# abilities to write down apps for the iPhone and iPad. thankfully, there's MonoTouch, Novell's . internet library that enables C# builders to jot down C# code that executes in iOS. additionally, MonoTouch lets you deal with all of the targeted features of the iPhone, iPod contact, and iPad. And the large plus: You needn't study any Objective-C to grasp MonoTouch!

Former Microsoft engineer and released app-store developer Bryan Costanich exhibits you the way to exploit the instruments you understand to create local apps in iOS utilizing C# and the . web Base classification Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll grasp an identical based and wealthy Cocoa setting, yet with out the necessity to study a brand new programming language.  

constructing C# functions for iPhone and iPad utilizing MonoTouch takes you out of your first "Hello, World" instance in the course of the significant APIs and contours of iOS. The assurance is accomplished and uses common examples, entire with pattern code you could obtain and reuse to create your individual strong and playful apps.
<h3>What you’ll learn</h3> * tips to use your current C# abilities to improve functions at the iPhone and iPad
* Apple's version View Controller (MVC) method
* operating with CocoaTouch’s UIKit to create iOS purposes utilizing local controls 
* Device-specific positive factors, just like the digital camera, GPS, and Compass utilizing CoreLocation, the accelerometer, and others
* gaining access to shared assets equivalent to the photographs, contacts, and extra
* easy methods to persist and retrieve info utilizing SQLite and . web libraries
* advanced drawing and animation utilizing CoreGraphics and CoreAnimation
* using Apple's Push Notification carrier
* the most recent video game porting thoughts utilizing XNA contact
* the way to combine off-the-shelf Objective-C libraries
<h3>Who this ebook is for</h3>
each . web and C# developer who has have ever desired to create an software or video game for Apple's App shop.
<h3>Table of Contents</h3><ol> * Getting all started with MonoTouch 
* Our First Application 
* The version, View, Controller method of a number of monitor Applications 
* iPad and common (iPhone/iPad) Applications 
* extra on perspectives and Controllers 
* creation to Controls 
* regular Controls
* content material Controls
* operating with Tables
* operating with Keyboards
* Multitasking
* operating with contact
* operating with Shared assets
* person and Application Settings
* operating with CoreLocation
* Drawing with CoreGraphics
* middle Animation
* Notifications
* operating with information
* Publishing to the App shop
* 3rd social gathering Libraries
* utilizing Objective-C Libraries and Code 

Write Great Code, Volume 1: Understanding the Machine

If you've requested anyone the key to writing effective, well-written software program, the reply that you've most likely gotten is "learn meeting language programming. " by means of studying meeting language programming, you learn the way the computing device fairly operates and that wisdom can assist you write greater high-level language code. a grimy little mystery meeting language programmers not often admit to, although, is that what you really want to profit is laptop association, now not meeting language programming. Write nice Code Vol I, the 1st in a sequence from meeting language specialist Randall Hyde, dives correct into computer association with no the additional overhead of studying meeting language programming whilst. and because Write nice Code Vol I concentrates at the computing device association, no longer meeting language, the reader will research in larger intensity these matters which are language-independent and of shock to a excessive point language programmer. Write nice Code Vol i'm going to aid programmers make wiser offerings with admire to programming statements and knowledge forms while writing software program, regardless of which language they use.

Extra info for Advanced Programming Environments: Proceedings of an International Workshop Trondheim, Norway, June 16–18, 1986

Sample text

3 has been fully rendered or at least it will be when the GPU gets around to it. Remember that the GPU operates asynchronously to the CPU. All the code in this example runs on the central processing unit (CPU) and sends commands to the GPU for future processing. The GPU may also process commands sent by iOS via Core Animation, so how much total processing the GPU has to perform at any given moment isn’t always obvious. –viewDidUnload The last method in the implementation of OpenGLES_Ch2_1ViewController is –viewDidUnload.

These files are edited graphically in Xcode to define the user interface. The iPad and iPhone have different-sized screens and therefore benefit from different user interfaces. The OpenGLES_Ch2_1 example automatically reads whichever storyboard file is appropriate for the device when the example runs. Storyboards chain UIViewController instances and the UIView instances associated with each The OpenGLES_Ch2_1 Example controller. Storyboards specify transitions from view controller to view controller and back to automate much of an application’s user interaction design and potentially eliminate code that would otherwise need to be written.

In this example, the first argument to glVertexAttribPointer() specifies that the currently bound buffer contains position information for each vertex. The second argument specifies that there are three components to each position. The third argument tells OpenGL ES that each component is stored as a floating point value. The fourth argument tells OpenGL ES whether fixed point data can be scaled or not. None of the examples in this book use fixed point data, so the argument value is GL_FALSE. Note Fixed-point data types are supported by OpenGL ES as an alternative to floating point.

Download PDF sample

Rated 4.78 of 5 – based on 37 votes