By Peter Walsh

Microsoft’s DirectX is a robust set of program programming interfaces used for multimedia software improvement. the most recent model bargains elevated functionality, higher usability, and extra strength to create the following iteration of interactive leisure items that rival whatever obvious long ago. This revision of the best-selling complex 3D video game Programming utilizing DirectX 7.0 makes a speciality of the recent positive aspects of DirectX 8.0, offering lots of code to aid readers know how to create machine video games utilizing this complex multimedia program improvement platform.

Among the themes mentioned are: * lights and shading schemes * Networking and multithreading * Texture mapping * Scene administration

Along with numerous pattern functions that focus on particular algorithms, complete resource code is equipped for a client-server networked 3D first-person online game that demonstrates a few of the innovations mentioned within the booklet. this offers readers the chance to improve their very own code simply, basing it upon the know-how mentioned within the book.

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Extra resources for Advanced 3-D Game Programming with DirectX 8.0

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Registering the Application MyRegisterClass() fills a structure that contains the info Windows needs to know about your application before it can create a window, and passes it to the Win32 API. This is where you tell Windows what to make the icon for the application that appears in the taskbar (hIcon, the large version, and hIconSm, the smaller version). You can also give it the name of the menu bar if you ever decide to use one. ) You need to tell Windows what the application instance is (the one received in the WinMain); this is the hInstance parameter.

Luckily, you can convert a rectangle representing the client rectangle to one representing the window dimensions using AdjustWindowRect. It pushes all of the coordinates out to accommodate the window style dwStyle, which should be the same one used in CreateWindow for it to work correctly. For non-pop-up windows, this will make the top and left coordinates negative. BOOL AdjustWindowRect( LPRECT lpRect, DWORD dwStyle, BOOL bMenu ); lpRect Pointer to the RECT structure to be adjusted. dwStyle Style of the intended window, this defines how much to adjust each coordinate.

Important Window Messages Most of the code in this book uses Windows as a jumping-off point—a way to put a window up on the screen that allows you to draw in it. I’ll only be showing you a small subset of the massive list of window messages in Windows, which is a good thing since they can get pretty boring after a while. 4 describes the important messages and their parameters. 4: Some important window messages WM_CREATE Sent to the application when Windows has completed creating its window but before it is drawn.

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